Out of Hand: Materialising the Digital

This week during our tutorial we went to see the Out of Hand: Materialising the Digital exhibition showing at the Museum of Applied Arts and Sciences, which is on display until the 25th June 2017. The exhibition explores the highly important role of digital material in contemporary art, science, fashion, design and architecture.

The exhibition consists of the work from more than 60 artists, architects and designers globally such as Zaha Hadid, Ron Arad and Barry X Ball as well as works from Australia and the Asia-Pacific and the MAAS collection. The exhibition explores the impact that digital technology has in the creation and design process of works, making us appreciate the several techniques that have been recently discovered giving artists greater opportunity and advancing possibilities and expectations.

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Several works captured my attention in this exhibition, one being Who This Am 2014 by Kijin Park. As mentioned by Craswell the work features a 3D-printed cup sitting on a pallet of 60,871 A4 sheets of paper with a massive amount of numbers consisting of zeros and ones, all these numbers together make up the binary code required to print the cup (Craswell, 2016). There’s also a recording playing from the ceiling which appears to be the sound of the 3D printer creating the cup. The materials the work is made of is A4 paper, polyactic acid filament (paper cup) and sound equipment. I believe this work relates to my artistic practice through installation and the use of 3D printing.

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This work by XYZ Workshop (Kae Woei Lim and Elena Low) is called inBloom Dress, 2014, it is one of the first fully 3D-printed dresses in the world and the first in Australia. The code for the dress is open-source and available for anyone to download. The designers utilised the Ultimaker kit that you build from scratch, they chose this printer for their work to challenge the boundaries of fashion and because it is all completely opened sourced.

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This is the work i’ve decided to study for my second assignment, its called Faces used for Paranorman film 2012 created by LAIKA in the United States. LAIKA became the first company to utilise 3D printing with traditional replacement animation techniques. Replacement animation is used in stop-motion, parts of a characters face or body are replaced by different parts to create the illusion of some form of movement. During the production of Paranorman 40,000 face parts were created.

As mentioned by Sciretta, most films are shot within only a matter of months, however this is not the case with animation as it is a much longer process (Sciretta, 2012). The creation of Paranorman began in 2010 and was only completed two years later in 2012 with 350 people working on the film (Sciretta, 2012). Travis Knight says that LAIKA is “the fusion of handcraft and technology” (Sciretta, 2012). LAIKA aims to produce handcrafted films, enhanced with the latest technologies such as 3D printing.

Overall, the exhibition displayed a variety of very different objects, all utilising modern day digital materials in order to create unique, inspiring and entertaining works of art.

 

Reference:

Craswell, P 2016, Review: Out of Hand Exhibition, The Design Writer. Think about it., viewed 29th March 2017, <http://thedesignwriter.com.au/review-out-of-hand-exhibition/#more-1907&gt;

Sciretta, P 2012, How Laika Used 3D Color Printers To Create The Stop-Motion Animated Movie ‘Paranorman’ and 50 Other Things We Learned On The Set, Film: Blogging the Reel World, viewed 29th March 2017, <http://www.slashfilm.com/laika-3d-color-printers-create-stopmotion-animated-movie-paranorman-50-learned-set/&gt;

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